Blossom: 9th July
Ways of Working
Good Product Decisions Need Velocity
Many companies think about developer velocity and story points, but never focus on decision velocity.
Good Product Decisions Need Principles
As product leaders, one of our most important responsibilities is to establish clear conditions for good decision making. Alignment on problems without clarity about how to make good decisions is where lots of the teams I've worked with over the past few years have found themselves. In one
Org Design for Product Orgs
The Product Leader isn't just responsible for their capabilites in execution of good software, but also how that software is getting into the hands of customers across the lifecycle.
How to Hack the Culture Stack
I'm proud to share thoughts with the BoSConference folks and to bring an updated version of this content to bear on software leaders everywhere. Mark, Jo, Kirk, and all the crew have worked very hard to put on a lovely event and I'm honoured to join
Building Stronger Product Cultures
I'm proud to share thoughts with the good folks in Edinburgh at 2021's Turing Fest. I know Brian and the crew have worked very hard to put on a lovely event and I'm honoured to join you all as a speaker. If you enjoyed
Meet Saielle DaSilva
Hi everyone, I'm writing you all this letter because I'd like to announce what is essentially a personal matter, but will definitely impact my life publicly and how I expect to be treated by friends and colleagues going forward. The solstice is a time for the
Beyond Human Centred Design
We've built an entire economy on convenience and now we need to think of ways beyond that.
Getting the most out of product discovery
As a product team the ultimate goal isn't the features you ship or how often it's clarity about what to do and why it matters. Almost any team's culture can ship things; the truth is, not all of them are valuable [https://www.forbes.
Mental health as a product person
Imposter syndrome, depression, and anxiety are just some of the mental health challenges facing us in the workplace. Let's be better together.
Presenting product ideas
5 reasons not to hire a product or design candidate
Hiring is hard. Hiring UX designers and product managers is harder. There are lots of reasons you might pass on a candidate. Here's a quick list that helps you reduce bias in your hiring process by focusing on tangible reasons to pass on someone. Having hired designers and
Hire disabled people, for fuck's sake
We fail to provide simple and basic accommodations for disabled people in society and it's unacceptable. Hire disabled people.
Depression, anxiety, politics at work, and product leadership
The personal is political, and maybe by writing this neither of us has to be alone.
Content is a product discipline
Words? Words are hard. The only thing harder than words is taking them seriously. Let's talk about content, product and what needs to change.
There is bias in your hiring process
As a design leader, it is your responsibility to design the outcomes and work conditions for your team to succeed.
7 ways a product leader needs to advocate for user research
We can make design suck less by choosing to value insight over ideas. Insight culture means people are trading in data, facts, anecdotes and observations over ideas.
Welcome to Blossom
I hope you flourish. Software is hard work.
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